> For the complete documentation index, see [llms.txt](https://help3.depence.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help3.depence.com/depence-rendering/depence-render-settings/depence-post-fx.md).

# Post-FX

The following settings are available for Post-FX:

## **Lens**

| Chromatic Distortion | Creates a chromatic abberation effect.               |
| -------------------- | ---------------------------------------------------- |
| Glow                 | Intensity of Glow.                                   |
| Glow Threshold       | Threshold at which intensity glow should be applied. |
| Lense Flare          | Simulates a lens flare on very bright parts.         |
| Dirt Lense           | Multiplies a dirt effect into the glow.              |

### Glow & Glare

The Glow & Glare feature is an advanced extension to simulate the aperture diffraction of real camera lenses or the usage of additional filters, also called "star-filter". This effect drastically increases photorealism, while giving a better feeling for intensities.

The sensitivity and intensity of the effect depend on the Glow & Glow Threshold values. To simulate different filters and apertures, some presets can be chosen or used custom.&#x20;

<div align="left"><figure><img src="https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhIYO0xEuDDA2b69m5L%2Fuploads%2FqwoRc2q4lk675AWg2Wb3%2Fproject_2.jpg?alt=media&amp;token=54862483-b0f0-439f-8cc6-e33316f21762" alt=""><figcaption><p>Enabled Glow &#x26; Glare</p></figcaption></figure> <figure><img src="https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhIYO0xEuDDA2b69m5L%2Fuploads%2Fz4Hg2Wjy73zXsY5sZoqo%2Fproject_3.jpg?alt=media&amp;token=0f5f2810-14d0-431a-986f-f75d283e4dca" alt=""><figcaption><p>Without</p></figcaption></figure></div>

| Enabled             | Enable the Glow & Glare.                                                                                                                                                                                                                                                                             |
| ------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Force High Quality  | Increases the internal resolution for more detailed calculation. This option is heavy on the GPU!                                                                                                                                                                                                    |
| Presets             | <p>Aperture & Filter presets.<br>Select custom for more:<br><img src="https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhIYO0xEuDDA2b69m5L%2Fuploads%2FEOpxCb2OiLVf0xfVtulZ%2Fimage.png?alt=media&amp;token=ec78ed51-964a-465c-80c2-a6e76a8b33fb" alt=""></p> |
| *Custom Properties* |                                                                                                                                                                                                                                                                                                      |
| Blade Count         | Aperture blades.                                                                                                                                                                                                                                                                                     |
| Blade width         | Spread of the Bursts.                                                                                                                                                                                                                                                                                |
| Glare               | Fade between Burst and Glow.                                                                                                                                                                                                                                                                         |
| Glare fx1, fx2      | Math function to define the falloff.                                                                                                                                                                                                                                                                 |
| Glare intensity     | Output intensity.                                                                                                                                                                                                                                                                                    |
| Rotation            | Burst rotation.                                                                                                                                                                                                                                                                                      |
| Threshold           | Additional input threshold.                                                                                                                                                                                                                                                                          |

## **Tone Mapping**

While Depence renders in HDR *(High Dynamic Range)* values, the Tone-Mapper defines how HDR images get composed back into an LDR image.

The auto-exposure will detect the average intensity on the screen, and level the current Camera Exposure automatically.

Depence is working in a color space called ACEScg to provide a larger spectrum and simulate the behavior of real Cameras.&#x20;

| Auto Exposure     | Automatic exposure.                                       |
| ----------------- | --------------------------------------------------------- |
| Color temperature | Adjust white balance.                                     |
| Exposure          | Offset to the current exposure.                           |
| Spectrum          | Cuts the current hue shift caused by the ACES tonemapper. |

{% hint style="info" %}
While ACEScg looks most realistic, it can produce colors that aren't expected while programming a light-show. By using the Spectrum value it is possible to clamp the space to get back to plain sRGB values.
{% endhint %}

<figure><img src="https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhIYO0xEuDDA2b69m5L%2Fuploads%2FQMrv2naBpalE89T5lLtV%2FSpectrum-Animation.webp?alt=media&amp;token=d458034c-dddb-418f-9a95-ca8517896fb2" alt=""><figcaption><p>Spectrum animation - 100%/0%</p></figcaption></figure>
