> For the complete documentation index, see [llms.txt](https://help3.depence.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help3.depence.com/depence-show-and-animation/depence-show-sequencer/depence-keyframe-animations.md).

# Keyframe Animations

The Depence Sequencer also offers key-frame animation features to animate objects on the timeline. This can be used to animate walking people, driving cars, or camera movements.

## **Adding Objects to the Timeline**

![](/files/-MhI_k_p1qjz9gUhiErd)

Pick the Object on its Drag-Icon and drag it over the Timeline Track area. This will create an Object-Keyframe Track for this Object including basic property tracks for Position, Rotation, and Scale.

![](/files/-MhI_k_t5KC7hbVTz1Sk)

Once you drop the object, it also records the first initial key-frame, based on the current position of the object.

### Add more properties&#x20;

By default only Position, Rotation and Scale are recorded. Nevertheless most objects offer more properties which can be controlled by keyframes. In the Object-Track right-click and choose "Add Keyframe properties".

## **Record new Keyframes**

The general workflow of recording keyframes is equal to other 3D-Programs:

1. Move the **Timeline** Position to a time where the Animation should reach the target.
2. Move the **Object** to the target Position.
3. Record the new keyframe by a click on the Tracks Record button![](/files/-MhI_k_sUFn65Q5Wcso7).

Once you recorded on the Object-Track, it will automatically record keys for all property tracks. While moving the Timeline Position pointer you can see how the animation will interpolate between the keyframes.

![](/files/-MhI_k_q7zJDnDlG9GrM)

## **Overwrite Keyframes**

To re-record a keyframe, just move the timeline position pointer over the keyframes until they appear red and click the record button again.

## **Animation Path**

Once you have recorded different positions, the 3D Viewport will draw the animation in form of a spline path, which allows you to change the key positions with your mouse on its key points.

![](/files/-MhI_k_rqVpc_fNCUMmE)

{% hint style="warning" %}
Please note that moving the key points is view-dependent, so it makes sense to edit these in the Quad-View.
{% endhint %}
