# Keyframe Animations

The Depence Sequencer also offers key-frame animation features to animate objects on the timeline. This can be used to animate walking people, driving cars, or camera movements.

## **Adding Objects to the Timeline**

![](https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdepence-2%2F-MhIYqm_sYgMy8XUTVFz%2F-MhI_k_p1qjz9gUhiErd%2F40829258.png?generation=1629195027588116\&alt=media)

Pick the Object on its Drag-Icon and drag it over the Timeline Track area. This will create an Object-Keyframe Track for this Object including basic property tracks for Position, Rotation, and Scale.

![](https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdepence-2%2F-MhIYqm_sYgMy8XUTVFz%2F-MhI_k_t5KC7hbVTz1Sk%2F48463915.png?generation=1629195026542519\&alt=media)

Once you drop the object, it also records the first initial key-frame, based on the current position of the object.

### Add more properties&#x20;

By default only Position, Rotation and Scale are recorded. Nevertheless most objects offer more properties which can be controlled by keyframes. In the Object-Track right-click and choose "Add Keyframe properties".

## **Record new Keyframes**

The general workflow of recording keyframes is equal to other 3D-Programs:

1. Move the **Timeline** Position to a time where the Animation should reach the target.
2. Move the **Object** to the target Position.
3. Record the new keyframe by a click on the Tracks Record button![](https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdepence-2%2F-MhIYqm_sYgMy8XUTVFz%2F-MhI_k_sUFn65Q5Wcso7%2F47972451.png?generation=1629195026513599\&alt=media).

Once you recorded on the Object-Track, it will automatically record keys for all property tracks. While moving the Timeline Position pointer you can see how the animation will interpolate between the keyframes.

![](https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdepence-2%2F-MhIYqm_sYgMy8XUTVFz%2F-MhI_k_q7zJDnDlG9GrM%2F40829267.png?generation=1629195027236785\&alt=media)

## **Overwrite Keyframes**

To re-record a keyframe, just move the timeline position pointer over the keyframes until they appear red and click the record button again.

## **Animation Path**

Once you have recorded different positions, the 3D Viewport will draw the animation in form of a spline path, which allows you to change the key positions with your mouse on its key points.

![](https://4198123652-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdepence-2%2F-MhIYqm_sYgMy8XUTVFz%2F-MhI_k_rqVpc_fNCUMmE%2F47939664.png?generation=1629195027247906\&alt=media)

{% hint style="warning" %}
Please note that moving the key points is view-dependent, so it makes sense to edit these in the Quad-View.
{% endhint %}
