Depence 3
  • Depence Documentation
  • Getting Started
    • Installation
      • Update
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    • System Requirements
    • Graphics Hardware
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      • Supported 3D-Model Import Formats
      • Supported Image / Texture Formats
    • Camera & Navigation
    • Render Views
      • Quad View
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    • Auto Backup
  • Construction
    • Scene Graph & Grouping
      • 3D Hierarchy Filters
      • Group Objects
    • Object Extensions
      • Depending Visibility
      • Spline Arrange
    • Layers
    • Editor Tools
      • Selection
      • Move Objects
      • Rotate Objects
      • Transformation
    • Splines
      • Draw a Spline
      • Circle Spline
      • Rectangle Spline
      • Star Spline
      • Formular Spline
    • Nurbs
    • Add Fixtures and Objects
      • Fixture Hang Tool
    • Connect Dependencies
      • Manual Connect
      • Distributors
      • Auto Connect
      • Disconnect
    • Terrain
      • Terrain Sculpting Tool
      • Terrain Painting Tool
      • Terrain Mass Placement Tool
    • Atmosphere
    • Crowds
    • Import 3D Models
      • Tips & Tricks for 3D modeling
    • Arealights
    • Materials
      • PBR Material
        • DMX Control
        • DMX Matrix
        • Chroma-Key
      • Water Material
      • Video-Wall Material
    • Video Sources
      • Media-Player
      • NDI Video Source
    • My Library
    • Fixtures
      • Lighting Fixtures Settings
      • Modular Fixtures
      • DMX Motors
      • Channel Patch
      • Patching and Multiple DMX Address
      • Replace a fixture by another one
    • Laser
      • Connect Pangolin Beyond
      • Connect Lasergraph DSP
    • Firework
      • Firework by DMX
      • Timeline workflow
        • Alignment
        • Arrange Events
        • Stepper
        • Spline-Positions
      • Build custom Effects
        • Generic Firework Objects
        • Shell
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    • Decals
    • MVR
  • Show & Animation
    • Selection Groups
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    • Repository
      • Team Management
      • Scenes
        • Scene Fade / Delay Path
      • Audio & Video Files
      • Sequences
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      • Virtual Masters
    • Programmer
      • Table View
      • Full Open
      • Release/Clear
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        • Value
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        • Effects
          • Wave FX
          • Color FX
          • Position FX
      • Panorama Alignment
      • Post Selection
      • Store a Scene
      • Palettes
        • Store values in Palette
        • Use a Palette
        • Edit Palette Values
    • Selection Tool
    • Show Sequencer
      • Track Types
        • Repository Scene Track
        • Any Scene Track
        • Fixture Group Tracks
        • Sequence Track
        • Audio Track
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        • Speed Master Track
        • Intensity Master Track
        • Parameter Tracks
        • Marker Track
        • OSC Track
        • OSC Track
      • Editor
      • Scene Event - Blocks
      • Loop Region
      • Keyframe Animations
        • Easing Options
        • Spline Mode
        • Rail Rotation
      • Camera Animation
      • Sequencer Settings
      • Automatic Light Control (ALC)
      • Using MIDI keyboard.
  • Rendering
    • Video Rendering
      • Render H.264
      • Render Image Sequence
      • Physics and Framerates
      • Synchronize Pangolin Beyond for Video Rendering
    • Image Rendering
      • Long Exposure Rendering
    • Render Settings
      • Scene
      • Lighting
      • Laser Render Settings
      • Fountain
      • Post-FX
    • Virtual Reality
  • Hardware & Control
    • Connect to vServer or vNano/wecs
    • Connect a Console
    • Modules
      • NDI
      • Logic Module
        • Logic Module Items
          • External Devices
          • Tools
          • Events
          • Outputs
          • Conditions
          • Inputs
          • Status
          • Tracker
          • Transformation
          • Converter
          • Container
          • Logic Test
        • Connect a digital Wind Anemometer
        • Connect an analog Wind-Anemometer to a v:Server
        • Routing different DMX universes to the 4 XLR outputs of the vServer
        • Connection example for recording DMX values via the 4 DMX XLR connectors of the vServer.
        • Assign DMX universes to different ArtNet nodes or other Devices.
      • Scheduler
        • Day Schedule
        • Week Schedule
        • Year Schedule
      • ModBus
      • Synchronization
      • Viz-Key
        • Install Viz-Key Driver
        • Connect Depence to a grandMA3 session
        • Potential Issues and Limitations
      • vServer Test Period
    • Live-Panel
    • Scripting
  • Tips & Tricks
    • Network Settings
    • How to use a DeskDough?
    • Using Variables
    • How to export MVR to grandMA3
    • Control Atmosphere by DMX
    • Camera Remote Control
    • Log files
  • Performance
    • Scene Organization
    • Lighting
    • Other optimizations
  • Release Notes
    • Version 3.2.8
    • Version 3.2.7
    • Version 3.2.6
    • Version 3.2.5
    • Version 3.2.4
    • Version 3.2.3
    • Version 3.2.2
    • Version 3.2.1
    • Version 3.2.0
    • Version 3.1.7
    • Version 3.1.6
    • Version 3.1.5
    • Version 3.1.4
    • Version 3.1.3
    • Version 3.1.2
    • Version 3.0.11
    • Version 3.0.10
    • Version 3.0.9
    • Version 3.0.8
    • Version 3.0.7
    • Version 3.0.6
    • Version 3.0.0
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  1. Release Notes

Version 3.1.2

PreviousVersion 3.1.3NextVersion 3.0.11

Last updated 1 year ago

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Compatibility

Once you saved your project with 3.1 it can't be loaded completely in older versions. Especially for crowd and animated characters.

Visualizer

⭐ New projections

⭐ New

⭐ AmbientLight for lasers

⭐ Huge performance improvements for big projects

⭐ Improved memory usage for multiple MassCrowd objects

⭐ Video Rendering is now using WMF Encoder

⭐ MassCrowds Occupancy Rate

⭐ New indoor firework effects Gerbs, Jets

⭐ Smaller calibers for Comets and Mines

⭐ Anti-Flicker for lens objects and optional for emissive objects

⭐ Linear interpolation is now default for keyframe animation

⭐ Firework Indirect Lighting Intensity in Render settings

🪲 Improved additive lens rendering

🪲 Lens rotation fixtures causing artifacts

🪲 Crash in /no3d mode when project contains lasers

🪲 Improved Color mixing for some fixture types

🪲 Multi-LED fixtures with different intensities (f.e. JDC1) are very dark in low quality mode

🪲 Crash when using a SplineArrange Extension on a non-spline object

🪲 Freeze when adding multiple firework "fixtures"

🪲 Rotation gimbal flicker if active camera is selected

🪲 Intensity channel doesn't have full control when RGBW are on 100%

🪲 ColorMacro / virtual color wheel not working with white channels

🪲 Transparent objects does not show video content

General

⭐ Support for 1024 DMX Universes

⭐ OSC Input Support

⭐ Library Reports

⭐ New option to disable auto backup popup window

⭐ New Keyframe property to control current Character Animation

⭐ Allow to drag 3d model files from the windows explorer

🪲 Fixture replace doesn't work with non-DMX fixtures (f.e. ILDA Lasers)

🪲 Valve Index Controllers reversed

🪲 Crash if you use ' in search term

🪲 Crash on Export MVR if no project is loaded

🪲 Potential crashes and memory issues after close/load projects multiple times

🪲 3d Model "import by hierarchy" missing objects if mesh has multiple materials assigned

Control

⭐ Show Timeline CSV Export

⭐ New ALC PumpPower switch adjustable in ALC settings

⭐ New LogicModule - Run Special day plan

⭐ LogicModule - Read DMX - optional 0..255 or 0..1 output

⭐ LogicModule - Visible property for object container

⭐ LogicModule - Containers can be combined into new containers

⭐ LogicModule - New 1 Port ArtNet Input Item

⭐ Redesigned Patching Window with overlap marker and warnings

⭐ New LoLight feature

⭐ Edit time for loop region manually

🪲 ReleaseEvent causes a freeze

🪲 ArtNET Timecode does not work anymore

🪲 Undo/Redo after duplicate a block on timeline

🪲 Undo/Redo group selected in timeline

🪲 Undo/Redo Create Logic Container

🪲 sACN: Per-Address Priority packages are not getting ignored

🪲 ArtNET - PollReply sends wrong IP address

🪲 Nested sequences are not unloaded if parent sequence was

🪲 Change sACN Input Universe count is crashing

🪲 Can't delete ModBus Unit

🪲 Crash on MVR import of fixtures are patched beyond max universes

🪲 Copy unloaded sequence in repository result in empty sequence

⭐

MVR Import & Update
Decal
Ambient Lighting